Easy Way to Unlock All Dance Partners Pdan

Cascade

Lv. 1

Weaponskill Instant 2.5s - 25y
0y Delivers an attack with a potency of 220.
Additional Effect: 50% chance of granting Silken Symmetry
Duration: 30s

※Action changes to Emboite while dancing.

Fountain

Lv. 2

Weaponskill Instant 2.5s - 25y
0y Delivers an attack with a potency of 100.
Combo Action: Cascade
Combo Potency: 280
Combo Bonus: 50% chance of granting Silken Flow
Duration: 30s

※Action changes to Entrechat while dancing.

Windmill

Lv. 15

Weaponskill Instant 2.5s - 0y
5y Delivers an attack with a potency of 100 to all nearby enemies.
Additional Effect: 50% chance of granting Silken Symmetry
Duration: 30s

※Action changes to Emboite while dancing.

Standard Step

Lv. 15

Weaponskill Instant 30s - 0y
0y Begin dancing, granting yourself Standard Step.
Duration: 15s
Action changes to Standard Finish while dancing.
Only Standard Finish, En Avant, step actions, role actions, Sprint, and Limit Break can be performed while dancing.
Recast timer cannot be affected by status effects or gear attributes.

Standard Finish

Lv. 15

Weaponskill Instant 1.5s - 0y
15y Delivers an attack to all nearby enemies. Potency varies with number of successful steps, dealing full potency for the first enemy, and 75% less for all remaining enemies.
0 Steps: 360
1 Step: 540
2 Steps: 720
Step Bonus: Grants Standard Finish and Esprit to self and party member designated as your Dance Partner
Damage bonus of Standard Finish varies with number of successful steps.
1 Step: 2%
2 Steps: 5%
Duration: 60s
Recast timer cannot be affected by status effects or gear attributes.

※This action cannot be assigned to a hotbar.

Reverse Cascade

Lv. 20

Weaponskill Instant 2.5s - 25y
0y Delivers an attack with a potency of 280.
Additional Effect: 50% chance of granting a Fourfold Feather
Can only be executed while under the effect of Silken Symmetry or Flourishing Symmetry.

※Action changes to Jete while dancing.

Bladeshower

Lv. 25

Weaponskill Instant 2.5s - 0y
5y Delivers an attack with a potency of 100 to all nearby enemies.
Combo Action: Windmill
Combo Potency: 140
Combo Bonus: 50% chance of granting Silken Flow
Duration: 30s

※Action changes to Entrechat while dancing.

Fan Dance

Lv. 30

Ability Instant 1s - 25y
0y Delivers an attack with a potency of 150.
Additional Effect: 50% chance of granting Threefold Fan Dance
Duration: 30s
Can only be executed while in possession of Fourfold Feathers.

Rising Windmill

Lv. 35

Weaponskill Instant 2.5s - 0y
5y Delivers an attack with a potency of 140 to all nearby enemies.
Additional Effect: 50% chance of granting a Fourfold Feather
Can only be executed while under the effect of Silken Symmetry or Flourishing Symmetry.

※Action changes to Jete while dancing.

Fountainfall

Lv. 40

Weaponskill Instant 2.5s - 25y
0y Delivers an attack with a potency of 340.
Additional Effect: 50% chance of granting a Fourfold Feather
Can only be executed while under the effect of Silken Flow or Flourishing Flow.

※Action changes to Pirouette while dancing.

Bloodshower

Lv. 45

Weaponskill Instant 2.5s - 0y
5y Delivers an attack with a potency of 180 to all nearby enemies.
Additional Effect: 50% chance of granting a Fourfold Feather
Can only be executed while under the effect of Silken Flow or Flourishing Flow.

※Action changes to Pirouette while dancing.

Fan Dance II

Lv. 50

Ability Instant 1s - 0y
5y Delivers an attack with a potency of 100 to all nearby enemies.
Additional Effect: 50% chance of granting Threefold Fan Dance
Duration: 30s
Can only be executed while in possession of Fourfold Feathers.

En Avant

Lv. 50

Ability Instant 30s - 0y
0y Quickly dash 10 yalms forward.
Maximum Charges: 3
Cannot be executed while bound.

Curing Waltz

Lv. 52

Ability Instant 60s - 0y
3y Restores own HP and the HP of all nearby party members.
Cure Potency: 300
Additional Effect: Party member designated as your Dance Partner will also heal self and nearby party members

Shield Samba

Lv. 56

Ability Instant 90s - 0y
20y Reduces damage taken by self and nearby party members by 10%.
Duration: 15s
Effect cannot be stacked with bard's Troubadour or machinist's Tactician.

Closed Position

Lv. 60

Ability Instant 30s - 30y
0y Grants you Closed Position and designates a party member as your Dance Partner, allowing you to share the effects of Standard Finish, Curing Waltz, Devilment, and Tillana with said party member.
Effect ends upon reuse.

Ending

Lv. 60

Ability Instant 1s - 0y
0y Ends dance with your partner.

Devilment

Lv. 62

Ability Instant 120s - 0y
0y Increases critical hit rate and direct hit rate by 20%.
Duration: 20s
Additional Effect: Party member designated as your Dance Partner will also receive the effect of Devilment
Additional Effect: Grants Flourishing Starfall
Duration: 20s

Fan Dance III

Lv. 66

Ability Instant 1s - 25y
5y Delivers an attack to target and all enemies nearby it with a potency of 200 for the first enemy, and 50% less for all remaining enemies.
Can only be executed while under the effect of Threefold Fan Dance.

Lv. 70

Weaponskill Instant 120s - 0y
0y Begin dancing, granting yourself Technical Step.
Duration: 15s
Action changes to Technical Finish while dancing.
Only Technical Finish, En Avant, step actions, role actions, Sprint, and Limit Break can be performed while dancing.
Recast timer cannot be affected by status effects or gear attributes.

Technical Finish

Lv. 70

Weaponskill Instant 1.5s - 0y
15y Delivers an attack to all nearby enemies. Potency varies with number of successful steps, dealing full potency for the first enemy, and 75% less for all remaining enemies.
0 Steps: 350
1 Step: 540
2 Steps: 720
3 Steps: 900
4 Steps: 1,200
Step Bonus: Grants Technical Finish and Esprit to self and party members
Damage bonus of Technical Finish varies with number of successful steps.
1 Step: 1%
2 Steps: 2%
3 Steps: 3%
4 Steps: 5%
Duration: 20s
Additional Effect: Grants Flourishing Finish
Duration: 30s
Recast timer cannot be affected by status effects or gear attributes.

※Action changes to Tillana upon execution.
※This action cannot be assigned to a hotbar.

Flourish

Lv. 72

Ability Instant 60s - 0y
0y Grants you the effects of Flourishing Symmetry, Flourishing Flow, Threefold Fan Dance, and Fourfold Fan Dance.
Duration: 30s
Can only be executed while in combat.

Saber Dance

Lv. 76

Weaponskill Instant 2.5s - 25y
5y Delivers an attack to target and all enemies nearby it with a potency of 480 for the first enemy, and 50% less for all remaining enemies.
Esprit Gauge Cost: 50

Improvisation

Lv. 80

Ability Instant 120s - 0y
8y Dance to the beat of your own drum, granting Rising Rhythm to self.
Stacks increase every 3 seconds, up to a maximum of 4.
Additional Effect: Healing over time for self and nearby party members
Cure Potency: 100
Duration: 15s
Effect ends upon using another action or moving (including facing a different direction).
Cancels auto-attack upon execution.

※Action changes to Improvised Finish upon execution.

Improvised Finish

Lv. 80

Ability Instant 1.5s - 0y
8y Creates a barrier around self and all nearby party members. Damage absorbed increases with stacks of Rising Rhythm.
0 Stacks: 5% of maximum HP
1 Stack: 6% of maximum HP
2 Stacks: 7% of maximum HP
3 Stacks: 8% of maximum HP
4 Stacks: 10% of maximum HP
Duration: 30s
Can only be executed while Improvisation is active.

※This action cannot be assigned to a hotbar.

Tillana

Lv. 82

Weaponskill Instant 1.5s - 0y
15y Delivers an attack to all nearby enemies with a potency of 360 for the first enemy, and 50% less for all remaining enemies.
Additional Effect: Grants Standard Finish and Esprit to self and party member designated as your Dance Partner
Standard Finish Effect: Increases damage dealt by 5%
Duration: 60s
Can only be executed while under the effect of Flourishing Finish.
Recast timer cannot be affected by status effects or gear attributes.

※This action cannot be assigned to a hotbar.

Fan Dance IV

Lv. 86

Ability Instant 1s - 15y
15y Delivers an attack to all enemies in a cone before you with a potency of 300 for the first enemy, and 50% less for all remaining enemies.
Can only be executed while under the effect of Fourfold Fan Dance.

Starfall Dance

Lv. 90

Weaponskill Instant 2.5s - 25y
25y Delivers a critical direct hit to all enemies in a straight line before you with a potency of 600 for the first enemy, and 75% less for all remaining enemies.
Can only be executed while under the effect of Flourishing Starfall.

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Source: https://na.finalfantasyxiv.com/jobguide/dancer/

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